Review: Akiba’s Journey: Hellbound & Debriefed
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There are things in this world that we are not meant to understand – why earphone cords magically create knots when you are not looking, the plot of Christopher Nolan Interstellar and why this title exists.
Akiba’s journey: hellish and debriefing, or maybe more precisely ‘Akiba Strip’, is a remaster of the PSP 2011 version, Akiba’s journey, and that’s exactly what it sounds like – an animated strip game – existing as a big joke for “not just your average bear” anime fans.
There is a plot – believe it or not – that puts you and your Freedom Fighting team against vampire-like creatures. To eradicate this threat, you must kill them in broad daylight by stripping them of their clothes and letting the sun do the rest.
Before we get to the “what” and “oh my god why”, let’s talk about the appeal of this title’s more innocent features – its map and visuals. Akihabara – the holy land of Otaku – is well represented with the explorable main streets and remastered visuals and 60fps giving the overall aesthetic a nice warm shade for fun. Like a segmented mini open world, you can access each area however you want through the menu screen and can complete side missions, play mini games, or just attack random pedestrians. NPCs such as a policeman, charity worker, tourists, and office workers fill in the map and interact with each other, bringing a realistic tone to the accurate map.
A setting in which to enjoy a story is hardly a reason to run around the stores and scream for the brown paper bag that should come with it. Unable to escape the lake of perversion he was cast into, the redemptive characteristics are quickly absorbed by a monster that I personally couldn’t wait to get rid of.
I should also add that I am not particularly against games that go against the norm, I gave See you live: Rio Reincarnation – an anime dating simulator – 10/10, for example, and I have visited Akihabara several times for anime and video game memorabilia – but not for things as extreme as this.
Comparing it to an existing headline you would probably say it’s like a poor man’s Character mix with RGT NPC mechanics due to its location, animated visuals, and ability to attack anyone who walks the map. Even the combat system, which contains a lot of normal attacks, seems reasonable enough, but its purpose is more than suspect.
Half-vampire after being bitten by a fanged beast, you decide – as in every vampire drama ever made – that your abuser is now a potential love interest while an obscure organization coercively enlists you to their cause. undress the living dead. All of the above so far I’m sure you’ll agree, and to play devil’s advocate it’s also worth noting that with violence, context is everything. A fight with the intention of telling a story, no matter how violent, is easy to catch up with, but facilitating insane and random attacks on unsuspecting and defenseless characters is the complete opposite and is something I don’t care about. Never understood the allure, despite being a huge fan of city-based open world games.
This brings us to the elephant in the room and the game mechanic around which the whole game is built – stripping young girls (enemies or NPCs) of their clothes completely against their will. As if that weren’t enough, the worst part is actually the way it is portrayed as there is not a single recognition of the obscene of such difficult actions or situations, instead it is adopted as a badge honor and played straight out, like his barely concealed hentai references and explanations for the manly uses of second-hand anime action figures – that’s as normal as asking about the weather.
The length of the game to try to convince you that there is is The context for this behavior is impressive, but it goes without saying that it’s painfully obvious that this game was created with this mechanic in mind and everything else is secondary. The missions mainly involve putting on and taking off clothes – the former in the form of disguises / cosplay and the latter in the form of indecent assault amid the rise of geek vampires.
What’s weird is that if the undressing mechanic / random violence against women and kinky conversation were to be removed, due to its absurdity it could have been a fun anime game. Memorizing the backstory of a fictional anime and cosplaying to step into a top secret reunion with vampires, there’s potential for some wall-breaking 4th humor and blatant self-deprecating laughs, but instead you can do things like flirt with your sister.
Granted, there are games and an age range for everyone. You know what to expect with an “M for Mature”, but this title apparently went out of its way to make it palatable and “cool”. Even one of the worst perpetrators of gratuitous violence in RGT pale in comparison here. TO RGTcredit, he used a fake city and made his nicest guns the ones most of the world’s population could not acquire, but most of all it is clear as of the day that the main characters are horrible human beings , which most would find difficult to understand and consider imitating. Akiba’s journey: Hell and debrief, on the other hand, is based on a real location, encourages behavior that anyone can copy, and has seemingly sane characters – who you can customize to look like you – perform the actions, which makes that the proposal to copy said actions seems far from strange.
Fans will probably be too stunned that this “niche” title has arrived in the west (it was previously a Japan-exclusive release), but the remaster does little to improve poor load times and obsolete items. Every element has been improved and surpassed elsewhere. Akiba’s rhythm, the most recent game of Akiba series, expands Akihabara map and adds many more stores, if you are looking for some Tokyo based action then Forwards Persona 5 Where Neo – The world ends with you has the beat, and lastly if you are looking for a real Tokyo atmosphere, then the Yakuza the series is your best bet. Unless you’ve researched that specific stripping mechanic, there’s very little value here.
Akiba’s journey: hellish and debriefing is the epitome of fan service, trying to combine so many elements of extreme and deviant otaku culture into a “cute and cuddly” anime wrapper. With any potential drowned out by the dreadful sound of the game-changer and the atmosphere it produces, that – in addition to the objectively aged elements – makes it impossible to recommend. Because despite the fact that we wouldn’t like to admit it, the games we play reflect us in one way or another and admitting that it’s part of your game collection could be rather overwhelming.